
@article{frauenberger_entanglement_2019,
	title = {Entanglement {HCI} {The} {Next} {Wave}?},
	volume = {27},
	issn = {1073-0516},
	url = {https://doi.org/10.1145/3364998},
	doi = {10.1145/3364998},
	number = {1},
	journal = {ACM Trans. Comput.-Hum. Interact.},
	author = {Frauenberger, Christopher},
	month = nov,
	year = {2019},
	keywords = {Entanglement, new materialism, philosophy, posthumanism}
}

@book{winograd_understanding_2008,
	address = {Boston},
	title = {Understanding computers and cognition : a new foundation for design},
	isbn = {0-201-11297-3 978-0-201-11297-9},
	language = {English},
	publisher = {Addison-Wesley},
	author = {Winograd, Terry. and Flores, Fernando.},
	year = {2008}
}

@inproceedings{sengers_staying_2006,
	title = {Staying {Open} to {Interpretation}: {Engaging} {Multiple} {Meanings} in {Design} and {Evaluation}},
	isbn = {1-59593-367-0},
	url = {http://doi.acm.org/10.1145/1142405.1142422},
	doi = {10.1145/1142405.1142422},
	publisher = {ACM},
	author = {Sengers, Phoebe and Gaver, Bill},
	month = jan,
	year = {2006},
	pages = {99--108}
}

@article{taylor_assemblage_2009,
	title = {The {Assemblage} of {Play}},
	volume = {4},
	url = {http://journals.sagepub.com/doi/10.1177/1555412009343576},
	doi = {10.1177/1555412009343576},
	number = {4},
	journal = {Games and Culture},
	author = {Taylor, T L},
	month = oct,
	year = {2009},
	pages = {331--339},
	file = {2EB6AF2E-721E-492D-AF68-C3AA684AABB1:/Users/miguelsicart/Zotero/storage/VC9IV2EB/2EB6AF2E-721E-492D-AF68-C3AA684AABB1.pdf:application/pdf}
}

@book{reeves_media_1996,
	address = {New York, NY, USA},
	title = {The {Media} {Equation}: {How} {People} {Treat} {Computers}, {Television}, and {New} {Media} {Like} {Real} {People} and {Places}},
	isbn = {1-57586-052-X},
	url = {http://www.worldcat.org/title/media-equation-how-people-treat-computers-television-and-new-media-like-real-people-and-places/oclc/796222708},
	publisher = {Cambridge University Press},
	author = {Reeves, Byron and Nass, Clifford},
	month = jan,
	year = {1996}
}

@article{marenko_animistic_2016,
	title = {Animistic design: how to reimagine digital interaction between the human and the nonhuman},
	volume = {27},
	url = {http://www.tandfonline.com/doi/full/10.1080/14626268.2016.1145127},
	doi = {10.1080/14626268.2016.1145127},
	number = {1},
	journal = {Digital Creativity},
	author = {Marenko, Betti and van Allen, Philip},
	month = apr,
	year = {2016},
	keywords = {PlayLab Course},
	pages = {52--70},
	file = {68DDE202-B892-4FAC-BAD8-42A7C40A8A4A:/Users/miguelsicart/Zotero/storage/C7IKTJLJ/68DDE202-B892-4FAC-BAD8-42A7C40A8A4A.pdf:application/pdf}
}

@article{ratto_critical_2011,
	title = {Critical {Making}: {Conceptual} and {Material} {Studies} in {Technology} and {Social} {Life}},
	volume = {27},
	url = {http://www.tandfonline.com/doi/abs/10.1080/01972243.2011.583819},
	doi = {10.1080/01972243.2011.583819},
	number = {4},
	journal = {The Information Society},
	author = {Ratto, Matt},
	month = jul,
	year = {2011},
	pages = {252--260},
	file = {E08D90F9-10DD-426D-8C4F-C2E3AF4C7BDE:/Users/miguelsicart/Zotero/storage/MBVFETWW/E08D90F9-10DD-426D-8C4F-C2E3AF4C7BDE.pdf:application/pdf}
}

@incollection{seaver_knowing_2019,
	address = {Princeton, N.J.},
	title = {Knowing {Algorithms}},
	url = {https://static1.squarespace.com/static/55eb004ee4b0518639d59d9b/t/55ece1bfe4b030b2e8302e1e/1441587647177/seaverMiT8.pdf},
	urldate = {2019-05-27},
	booktitle = {{DigitalSTS}: {A} {Field} {Guide} for {Science} \& {Technology} {Studies}},
	publisher = {Princeton University Press},
	author = {Seaver, Nick},
	editor = {Vertesi, Janet and Ribes, David},
	year = {2019},
	pages = {412--422},
	file = {seaverMiT8.pdf:/Users/miguelsicart/Zotero/storage/LH8ELUFV/seaverMiT8.pdf:application/pdf}
}

@article{breslin_01010000_2013,
	title = {01010000 01001100 01000001 01011001: {Play} {Elements} in {Computer} {Programming}},
	volume = {5},
	issn = {1938-0399},
	shorttitle = {01010000 01001100 01000001 01011001},
	url = {https://eric.ed.gov/?id=EJ1016164},
	abstract = {This article explores the role of play in human interaction with computers in the context of computer programming. The author considers many facets of programming including the literary practice of coding, the abstract design of programs, and more mundane activities such as testing, debugging, and hacking. She discusses how these incorporate the aesthetics, creative imagination, and game play of programmers. She suggests that the seemingly intractable and unplayful elements of computers, in fact, invite playful responses and actions by programmers and that programmers use play to understand, engage with, and creatively imagine and reconfigure the complexity of computer systems. She concludes that human machine relationships and computer programming constitute fruitful areas for further play research. (Contains 6 figures.)},
	language = {en},
	number = {3},
	urldate = {2019-05-09},
	journal = {American Journal of Play},
	author = {Breslin, Samantha},
	year = {2013},
	keywords = {Aesthetics, Competition, Creativity, Imagination, Interaction, Play, Programming, Programming Languages},
	pages = {357--382},
	file = {Snapshot:/Users/miguelsicart/Zotero/storage/TVYGU9VI/eric.ed.gov.html:text/html;Full Text PDF:/Users/miguelsicart/Zotero/storage/J5J2WG7X/Breslin - 2013 - 01010000 01001100 01000001 01011001 Play Elements.pdf:application/pdf}
}

@inproceedings{khovanskaya_case_2016,
	address = {New York, NY, USA},
	series = {{DIS} ’16},
	title = {The {Case} of the {Strangerationist}: {Re}-{Interpreting} {Critical} {Technical} {Practice}},
	isbn = {978-1-4503-4031-1},
	url = {https://doi.org/10.1145/2901790.2901860},
	doi = {10.1145/2901790.2901860},
	booktitle = {Proceedings of the 2016 {ACM} {Conference} on {Designing} {Interactive} {Systems}},
	publisher = {Association for Computing Machinery},
	author = {Khovanskaya, Vera and Bezaitis, Maria and Sengers, Phoebe},
	year = {2016},
	note = {event-place: Brisbane, QLD, Australia},
	keywords = {critical methods, critical technical practice, hci},
	pages = {134--145}
}

@inproceedings{bardzell_critical_2012,
	address = {New York, NY, USA},
	series = {{DIS} ’12},
	title = {Critical {Design} and {Critical} {Theory}: {The} {Challenge} of {Designing} for {Provocation}},
	isbn = {978-1-4503-1210-3},
	url = {https://doi.org/10.1145/2317956.2318001},
	doi = {10.1145/2317956.2318001},
	booktitle = {Proceedings of the {Designing} {Interactive} {Systems} {Conference}},
	publisher = {Association for Computing Machinery},
	author = {Bardzell, Shaowen and Bardzell, Jeffrey and Forlizzi, Jodi and Zimmerman, John and Antanitis, John},
	year = {2012},
	note = {event-place: Newcastle Upon Tyne, United Kingdom},
	keywords = {critical design, critical theory, design, feminist HCI, research through design},
	pages = {288--297}
}

@incollection{introna_towards_2014,
	address = {Dordrecht},
	series = {Philosophy of {Engineering} and {Technology}},
	title = {Towards a {Post}-human {Intra}-actional {Account} of {Sociomaterial} {Agency} (and {Morality})},
	isbn = {978-94-007-7914-3},
	url = {https://doi.org/10.1007/978-94-007-7914-3_3},
	abstract = {In the history of ethical thought there has always been an intimate relationship between agency and questions of morality. But what does this mean for artefacts? It would not be too controversial to claim that the idea that artefacts have, or embody, some level of agency—even if it is very limited or derived in some way—has become generally accepted. However, there still seems to be wide disagreements as to what is meant by the agency of artefacts, how it is accounted for, and the subsequent moral implications of such agency. I will suggest that one’s account of the agency of artefacts is fundamental to the subsequent discussion of the moral status and implications of artefacts, or technology more generally. In this contribution I will outline two different accounts of sociomaterial agency: (a) a human-centred inter-actional account (Johnson and VSD) and (b) a post-human intra-actional account (drawing on Latour, Barad and Heidegger). I will show that the post-human intra-actional account of sociomaterial agency posits the social and technical as ontologically inseparable from the start. Such a position has important implications for how one might understand sociomaterial agency and how one might deal with it. I will propose that the authors in the post-human approach all share what I call a ‘co-constitutive’ account of agency in which agency is not an attribute of the human or the technical as such but rather the outcome of intra-action. I will endeavour to illustrate the implications of such an account for our understanding of sociomaterial agency by considering the phenomenon of plagiarism detection. I will conclude by proposing disclosive ethics (in particular disclosive archaeology) as a possible way forward in dealing with the ethical and political implications of post-human intra-agencies.},
	language = {en},
	urldate = {2020-01-20},
	booktitle = {The {Moral} {Status} of {Technical} {Artefacts}},
	publisher = {Springer Netherlands},
	author = {Introna, Lucas D.},
	editor = {Kroes, Peter and Verbeek, Peter-Paul},
	year = {2014},
	doi = {10.1007/978-94-007-7914-3_3},
	keywords = {Academic Writing, Constitutive Condition, Police Officer, Sensitive Design, Word Processor},
	pages = {31--53}
}

@book{ekbia_heteromation_2017,
	title = {Heteromation, and other stories of computing and capitalism},
	isbn = {978-0-262-03625-2 0-262-03625-8},
	language = {English},
	author = {Ekbia, H. R. and Nardi, , Bonnie A.},
	year = {2017}
}

@inproceedings{zimmerman_research_2007,
	address = {New York, NY, USA},
	series = {{CHI} '07},
	title = {Research {Through} {Design} {As} a {Method} for {Interaction} {Design} {Research} in {HCI}},
	isbn = {978-1-59593-593-9},
	url = {http://doi.acm.org/10.1145/1240624.1240704},
	doi = {10.1145/1240624.1240704},
	abstract = {For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research.},
	urldate = {2019-02-06},
	booktitle = {Proceedings of the {SIGCHI} {Conference} on {Human} {Factors} in {Computing} {Systems}},
	publisher = {ACM},
	author = {Zimmerman, John and Forlizzi, Jodi and Evenson, Shelley},
	year = {2007},
	keywords = {design, design method, design theory, HCI research, interaction design, interaction design research, research through design, wicked problems},
	pages = {493--502},
	file = {ACM Full Text PDF:/Users/miguelsicart/Zotero/storage/JNVV76GI/Zimmerman et al. - 2007 - Research Through Design As a Method for Interactio.pdf:application/pdf}
}

@article{apperley_game_2012,
	title = {Game {Studies}’ {Material} {Turn}},
	volume = {9},
	copyright = {Authors who publish with this journal agree to the following terms:    Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a  Creative Commons Attribution License  that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.  Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.  Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See  The Effect of Open Access ).  All third-party images reproduced on this journal are shared under Educational Fair Use. For more information on  Educational Fair Use , please see  this useful checklist prepared by Columbia University Libraries .   All copyright  of third-party content posted here for research purposes belongs to its original owners.  Unless otherwise stated all references to characters and comic art presented on this journal are ©, ® or ™ of their respective owners. No challenge to any owner’s rights is intended or should be inferred.},
	issn = {1744-6716},
	url = {http://www.westminsterpapers.org/articles/abstract/10.16997/wpcc.145/},
	doi = {10.16997/wpcc.145},
	abstract = {Westminster Papers in Communication and Culture (WPCC) wishes to engage international scholars in a critical debate about the relationship between communication, culture and society in the 21st century.WPCC is a peer-reviewed journal, published online. The interdisciplinary nature of the field of Media and Cultural Studies is reflected in the diverse methods, contexts and themes of the papers published. Areas of interest include – but are not limited to – the history and political economy of the media, popular culture, media users and producers, political communication and developments arising from digital technologies in the context of an increasingly globalized and networked world.Contributions from both established scholars and those at the beginning of their academic career are equally welcome.},
	language = {en},
	number = {1},
	urldate = {2019-01-25},
	journal = {Westminster Papers in Communication and Culture},
	author = {Apperley, Thomas and Jayemane, Darshana},
	month = oct,
	year = {2012},
	pages = {5--25},
	file = {Snapshot:/Users/miguelsicart/Zotero/storage/WCVWD5PJ/wpcc.html:text/html;Full Text PDF:/Users/miguelsicart/Zotero/storage/JUNQUBYT/Apperley and Jayemane - 2012 - Game Studies’ Material Turn.pdf:application/pdf}
}

@article{nippert-eng_boundary_2005,
	title = {Boundary {Play}},
	volume = {8},
	issn = {1206-3312},
	url = {https://doi.org/10.1177/1206331205277351},
	doi = {10.1177/1206331205277351},
	abstract = {In this essay, the author introduces the concept of “boundary play” as it is manifested in and through interactions with space. Cultural, categorical pairings of concepts—and the classificatory systems that they are part of—are embedded in and evoked by the features of our environment. Accordingly, the ways we define and use space are rife with the possibility of boundary play, that is, the visible, imaginative manipulation of shared cultural-cognitive categories for the purpose of amusement. The discussion focuses on three analytical opportunities: (a) children playing in and around a cagelike dog crate, (b) the design solutions found in the Dutch architect Rem Koolhaas’s McCormick Tribune Campus Center at the Illinois Institute of Technology, and (c) an interactive design project called Tableportation by Giorgio Olivero and Peggy Thoeny. These examples each reflect and encourage our explorations of classificatory boundaries. In the process, they reveal this particular kind of play as well as the worldview that lies behind it.},
	language = {en},
	number = {3},
	urldate = {2019-09-08},
	journal = {Space and Culture},
	author = {Nippert-Eng, Christena},
	month = aug,
	year = {2005},
	pages = {302--324}
}

@article{lugones_playfulness_1987,
	title = {Playfulness, "{World}"-{Travelling}, and {Loving} {Perception}},
	volume = {2},
	issn = {0887-5367},
	url = {https://www.jstor.org/stable/3810013},
	abstract = {A paper about cross-cultural and cross-racial loving that emphasizes the need to understand and affirm the plurality in and among women as central to feminist ontology and epistemology. Love is seen not as fusion and erasure of difference but as incompatible with them. Love reveals plurality. Unity-not to be confused with solidarity-is understood as conceptually tied to domination.},
	number = {2},
	urldate = {2019-09-08},
	journal = {Hypatia},
	author = {Lugones, María},
	year = {1987},
	pages = {3--19}
}

@book{sudnow_pilgrim_1983,
	address = {New York, N.Y},
	title = {Pilgrim in the microworld},
	isbn = {978-0-446-51261-9},
	language = {en},
	publisher = {Warner Books},
	author = {Sudnow, David},
	year = {1983},
	keywords = {Social aspects Case studies, Video games},
	file = {Sudnow - 1983 - Pilgrim in the microworld.pdf:/Users/miguelsicart/Zotero/storage/38WSVLLZ/Sudnow - 1983 - Pilgrim in the microworld.pdf:application/pdf}
}

@article{roy_banana_nodate,
	title = {'{Banana} {Time}'. {Job} {Satisfaction} and {Informal} {Interaction}},
	volume = {18},
	number = {04},
	journal = {Human Organization},
	author = {Roy, Donald F.},
	pages = {158--168}
}

@book{srnicek_platform_2017,
	title = {Platform capitalism},
	isbn = {978-1-5095-0486-2 1-5095-0486-9 978-1-5095-0487-9 1-5095-0487-7},
	abstract = {"What unites Google and Facebook, Apple and Microsoft, Siemens and GE, Uber and Airbnb? Across a wide range of sectors, these firms are transforming themselves into platforms: businesses that provide the hardware and software foundation for others to operate on. This transformation signals a major shift in how capitalist firms operate and how they interact with the rest of the economy: the emergence of 'platform capitalism'. This book critically examines these new business forms, tracing their genesis from the long downturn of the 1970s to the boom and bust of the 1990s and the aftershocks of the 2008 crisis. It shows how the fundamental foundations of the economy are rapidly being carved up among a small number of monopolistic platforms, and how the platform introduces new tendencies within capitalism that pose significant challenges to any vision of a post-capitalist future. This book will be essential reading for anyone who wants to understand how the most powerful tech companies of our time are transforming the global economy."--Publisher's description.},
	language = {English},
	author = {Srnicek, , Nick},
	year = {2017}
}

@article{hayles_unfinished_2006,
	title = {Unfinished {Work}: {From} {Cyborg} to {Cognisphere}},
	volume = {23},
	issn = {0263-2764},
	url = {https://doi.org/10.1177/0263276406069229},
	doi = {10.1177/0263276406069229},
	abstract = {The cyborg that Donna Haraway appropriated in ?Manifesto for Cyborgs? as a metaphor for political action and theoretical inquiry has ceased to have the potency it did 20 years ago. While Haraway has turned from a central focus on technoculture to companion species, much important cultural work remains to be done, especially in networked and programmable media. Problems with the cyborg as a metaphor include the implication that the liberal humanist subject, however problematized by its hybridization with cybernetic mechanism, continues as a singular entity operating with localized agency. In a word, the cyborg is not networked enough to encompass the emergent possibilities associated with the Internet and the world-wide web and other phenomena of the contemporary digital era. Instead I propose the idea of the cognisphere. As operational concept and suggestive metaphor, the cognisphere recognizes that networked and programmable media are not only more pervasive than ever before in human history but also more cognitively powerful. It is closely associated with what many researchers regard as a major insight: the idea that the physical world is fundamentally computational. While these scientists regard computation as a physical process, the cultural critic is apt to see it as an over-determined metaphor. The binary choice between seeing the computational universe as a literal description of the physical world and reading it as an over-determined metaphor misses a crucial aspect of contemporary cultural dynamics: the interaction between means and metaphor, technology and cultural presupposition. Taking this dynamic into account leads to a more complete understanding summed up in the aphorism, ?What we make and what (we think) we are co-evolve together.?},
	number = {7-8},
	urldate = {2020-10-21},
	journal = {Theory, Culture \& Society},
	author = {Hayles, N. Katherine},
	month = dec,
	year = {2006},
	note = {Publisher: SAGE Publications Ltd},
	pages = {159--166}
}

@article{haraway_manifesto_1987,
	title = {A manifesto for {Cyborgs}: {Science}, technology, and socialist feminism in the 1980s},
	volume = {2},
	issn = {0816-4649},
	url = {https://doi.org/10.1080/08164649.1987.9961538},
	doi = {10.1080/08164649.1987.9961538},
	number = {4},
	journal = {Australian Feminist Studies},
	author = {Haraway, Donna},
	month = mar,
	year = {1987},
	note = {Publisher: Routledge},
	pages = {1--42}
}

@inproceedings{light_design_2017,
	address = {Denver, Colorado, USA},
	title = {Design for {Existential} {Crisis}},
	isbn = {978-1-4503-4656-6},
	url = {http://dl.acm.org/citation.cfm?doid=3027063.3052760},
	doi = {10.1145/3027063.3052760},
	language = {en},
	urldate = {2020-10-21},
	booktitle = {Proceedings of the 2017 {CHI} {Conference} {Extended} {Abstracts} on {Human} {Factors} in {Computing} {Systems} - {CHI} {EA} '17},
	publisher = {ACM Press},
	author = {Light, Ann and Shklovski, Irina and Powell, Alison},
	year = {2017},
	pages = {722--734},
	file = {Light et al. - 2017 - Design for Existential Crisis.pdf:/Users/miguelsicart/Zotero/storage/PMKXPTAC/Light et al. - 2017 - Design for Existential Crisis.pdf:application/pdf}
}

@book{greenfield_radical_2018,
	title = {Radical technologies : the design of everyday life},
	isbn = {1-78478-045-6 978-1-78478-045-6},
	abstract = {Provides a field manual to the technologies that are so rapidly changing our lives. Greenfield forces us to reconsider our relationship with the networked objects, services and spaces that define us. How do these technologies reshape the economy, subvert the fundamental terms of our politics, and even redefine what it means to be human? In answering these questions, Greenfield's guide clarifies the scale and nature of the crisis we now confront--and offers ways to reclaim our stake in the future. --Adapted from publisher description.},
	language = {English},
	author = {Greenfield, , Adam},
	year = {2018}
}
